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Old Jun 09, 2005, 07:36 AM // 07:36   #21
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Quote:
Originally Posted by Inziladun
In Guild Wars, I havn't even seen a bunch of people sitting around talking.
I agree. I don't see why GW has to be fast-paced all the time. It's a virtual world, so why not have places (buildings you can enter would be nice) to sit and chat for a while. It may even promote some community spirit, which is sadly lacking with many GWers.

"kill, kill, kill. Don't people ---- anymore?"
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Old Jun 09, 2005, 07:41 AM // 07:41   #22
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Quote:
Originally Posted by burai
I agree. I don't see why GW has to be fast-paced all the time. It's a virtual world, so why not have places (buildings you can enter would be nice) to sit and chat for a while. It may even promote some community spirit, which is sadly lacking with many GWers.

"kill, kill, kill. Don't people ---- anymore?"
Good post.

PC Zone Mag has resently given Guild Wars a 90+% rating. They said it could be the WoW killer we're been waiting for.

However they did motion that GW is far too much combat obsessed... which is why the addition of anything non-combat related we welcome in my eyes.
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Old Jun 09, 2005, 07:43 AM // 07:43   #23
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I've seen groups of people talking before...they were talking about getting everyone in the town to dance at the same time(will never happen unless you plant the people in a district) and then a guy came in and started telling them it was a dumb idea...and then some words were exhanged...a threat was said...and then it ended by the initial dancing group spamming the message "EVERYONE DANCE" like filling the miniscule chat screen with it would make everyone do it, and make the second guy go away from insulting them.

Overall, I got a few laughs out of it...and a fun dancing experience...while eating dinner. So it was all good for me...

I'm not so sure if buildings would be possible, the way GW is built and all, but it would be nice if people started chatting more often when they got to town instead of thinking "Need to see Mr./Mrs. XXXX for 500 XP, then go to XX for quest X, then need to go do quests ABC in map L"

I like algebra...deal with it :P
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Old Jun 09, 2005, 07:57 AM // 07:57   #24
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Building can be done... we can already walk up to them the doors... all they need to do is remove them doors and make the insides have stuff inside them.

Would be nice it we clicked on a chair inside and was able /sit down on it.
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Old Jun 09, 2005, 08:34 AM // 08:34   #25
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Yep 100% agree with original post

This is a mmorpg after all.

I go for days without speaking to anyone if at all.

The theme for the game is to rush through the RP side ascend and then think "oh ok what now" - all of this done by not even bothering to speak or make future contacts along the way.

And to tbh i think the game dictates this playstyle.

Also even when u pick up a grp - the team chat is non exsistant also, all direction is pinged on map or a big willy depending on ur maturity. So picking up other players doesnt solve this, as the guy states above there is no social places its just one big mad rush to ascend.

I read a review that described the game a bit too well " GW is a good game and the grahpics are outstanding but its a lonely game whislt its fun having your own personal world to play in, it lacks the X factor of human input (good and bad) when adventuring and clearly its misses the social side of other more established games."

Not an exact qoute but something similar.

One of the selling points is the instanced zones and no camping and so on.

But being quite brutal i miss it now.

To stop camping all u do is instance the scenario or quest, ie elite boss in tower or item quest is for cave or just put a portal for the place he is standing so soon as get to a distance to him, u zone in ur own instanced grassy plain with the boss.

My playing has got less and less at mo and last night i just couldnt face playing a whole night on a "single player Game" mmorpg and turned to DC for instant gratification of shooting people in the head. 100 times more talk in that even if is "ahh u killed me" "roger that" and so on.

My 2 cents
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Old Jun 09, 2005, 11:17 AM // 11:17   #26
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Quote:
To stop camping all u do is instance the scenario or quest, ie elite boss in tower or item quest is for cave or just put a portal for the place he is standing so soon as get to a distance to him, u zone in ur own instanced grassy plain with the boss.
thats good idea actually, that would work.

goind inside buildings would be nice, ive spent all my time in GW outside, i miss doors
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Old Jun 09, 2005, 04:35 PM // 16:35   #27
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on the topic of explorable areas/quests, I'd like to see a bunch of hidden quests... like for example a chap in yak's bend is talking about this magnificent jewel he had given his brother who went missing in Lornar's Pass, but it doesn't show up on your quest log. If you're paying attention and remember that he told you this (I know, this game already has a lot to follow) then when you're in Lornar's pass and smite the wee worms (he he) a jewel drops. If you remember then you can return to him and he'd be all like "holy bananas!! you found my jewel, here take this experience I've got lying around, and you can have my cell phone too" followed by "quest completed: you received 500 exp. and a cell phone"

EDIT:

And on buildings: I know this has been talked about, and I know it would be an endless amount of work given how many buildings there are, but perhaps they could start with the crucial ones, like in Lion's Arch or other big areas and just open a few at a time. I'd also like to climb ladders and perhaps have a limited cliff/tree climbing skill as well.
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Old Jun 09, 2005, 04:46 PM // 16:46   #28
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Quote:
Originally Posted by Gortz
I read a review that described the game a bit too well " GW is a good game and the grahpics are outstanding but its a lonely game whislt its fun having your own personal world to play in, it lacks the X factor of human input (good and bad) when adventuring and clearly its misses the social side of other more established games."

Not an exact qoute but something similar.

One of the selling points is the instanced zones and no camping and so on.

But being quite brutal i miss it now.
Yeah, I mentioned that in my previous post, as well. I LOVE having my own personal world - no lag, no worries about monster stealing, etc. I haven't played WoW since the Final Beta, but I remember how crazy and ANNOYING it was to have deer running around in the town areas, going up and killing it, and then someone else coming in and taking the final hit. And FFXI - wanting to kill a boss, not even for the drop, but just for the sake of saying "I got to fight xxxxx xxxxx!!", but not being able to, because 10 other players would be standing in a circle, constantly hitting ALT+1 (set to their quickest attack or spell), in hopes of getting it for the drops.

But I miss the social aspects of other MMORPGS. Being able to witness, not only our party's moment of glory, but other parties rejoicing too over their success (then /cheer and /em throws confetti, to celebrate).

I'd really love to see buildings implemented in the game. Open-door buildings, so we could just walk in. Maybe include a bar-like building (but don't call it a bar, because of the kiddies lol), and instead of selling Dwarven Ale (and hopefully other refreshments) at a merchant, they can implement a bartender-like NPC to stand behind the counter, selling Dwarven Ale. To make it seem even more realistic, the NPC could cycle through a number of phrases every n amount of minutes in that speech-bubble, maybe talk about some of the GW Lore, maybe mutter things like, "That's exactly what Devona ordered.."

I'd like to see more minor quests too, that aren't about KILL KILL KILL, but maybe sidequests that reward gold, not experience (or a tiny amount of experience), and are for delivering things from NPC to NPC, or teaming up with a buddy to do something in town.

It's sad that the quests that do involve people don't really feel 'social'. Pre-seared Ascalon, for example, there is the Res Signet quest which tells you to team up with an ally. This usually results in "NEED SOMEONE TO DO RES SIG QUEST!" party up, walk out, leave party - done in 5 seconds, and no interaction between the two.
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Old Jun 09, 2005, 04:50 PM // 16:50   #29
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Quote:
Originally Posted by DrSLUGFly
on the topic of explorable areas/quests, I'd like to see a bunch of hidden quests... like for example a chap in yak's bend is talking about this magnificent jewel he had given his brother who went missing in Lornar's Pass, but it doesn't show up on your quest log. If you're paying attention and remember that he told you this (I know, this game already has a lot to follow) then when you're in Lornar's pass and smite the wee worms (he he) a jewel drops. If you remember then you can return to him and he'd be all like "holy bananas!! you found my jewel, here take this experience I've got lying around, and you can have my cell phone too" followed by "quest completed: you received 500 exp. and a cell phone"

EDIT:

And on buildings: I know this has been talked about, and I know it would be an endless amount of work given how many buildings there are, but perhaps they could start with the crucial ones, like in Lion's Arch or other big areas and just open a few at a time. I'd also like to climb ladders and perhaps have a limited cliff/tree climbing skill as well.

lol - cell phone.

yeah, i like those side-quests that don't show up in quest logs. there's also the one in pre-seared ascalon where you have to gather the hogs, and the farmer rewards you with 25 gold. and gwen, giving her flowers, the cape, and the flute, and being rewarded with that useless tapestry shred lol.

i think the ladders & cliff climbing is pushing it a little bit lol, but who knows, maybe one day if the majority demands it. i do like the building suggestions though -- perhaps not ALL the buildings, but a few select buildings, and then maybe they could put some of the merchants/npcs inside the buildings. like in borlis pass, and the surrounding areas, i feel sorry for the npcs. they must be freezing, standing in the cold all day and all night!
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Old Jun 09, 2005, 05:03 PM // 17:03   #30
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I've mentioned this before on other related threads, but I think that having "shared instances" would be fantastic. when you exit a portal you can choose by popup window (or by a default selection in options) for a "private instance" or a "shared instance"

if it's a private instance then it would be the same as it is now. If it's a shared instance, then you could have up to 4 parties enter it (from whatever portal) and either cooperate (24 people breaking through Lornar's Pass: Hell yeah!!! 32 taking out Galrath!!

-the party that hits a mob for the majority damage gets the assigned drops and the exp. The other party/parties get nothing.
-quests, as always, can be completed by whoever has the quest in their log
-missions not doable in this mode, only portal travel outside of missions
-given the amount of small maps comprising the massive world of Tyria, this would effectively offer like 100 (I never counted them) individual PvP battle terrains... of course there are mobs, but that's an added element of risk... excitement.
-If a party is wiped out 3 times within the same shared instance, they get resurrected on the other side of the instance that they entered and the party who holds the land is acclaimed via a (toggled) server-wide message: "DrSlugfly's team, the InternationalBellyFoots continues to hold Ascalon Foothills having fought off 7 attempts." (the team name would be the team-leaders guild name or just the team leader's name if no guild)
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Old Jun 10, 2005, 06:38 PM // 18:38   #31
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I'm not sure the multiple party aspect in fighting areas would work out well. Other games have this concept and it turns into a shouting match quite often. I never liked that portion of Everquest, for example. I really have no interest in having public areas be PvP ganking arenas either.

To put it bluntly, we need more chat rooms. Joinable chat rooms. Chat rooms that are game-wide, that allow players to join or unjoin. There should be a set of standard chat rooms that have discussions based on the chat room's title (General, Tyria Exploration, Rangers, Mesmers, Elementalists, Warriors, Monks, Necromancers, etc.) Possibly chat rooms for each of the specific areas (Ascalon, Kryta, Maguuma, Crystal Desert, Northern Shiverbacks, Southern Shiverbacks, Fire Islands.)

Simply beefing up the chat system in the game would help tremendously. It would allow people to intermingle even while they're in a mission, out exploring, etc.
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